Open-Source Platforms
LiveKit Development
LiveKit is the open-source SFU and real-time media stack powering the new generation of conferencing, live audio, and AI voice applications. We deploy LiveKit clusters on bare metal or Kubernetes, build server SDK applications (Go, Node, Python), write LiveKit Agents for programmable AI-driven participants, and bridge LiveKit rooms to the SIP world so calls from PSTN can join real-time sessions. Our LiveKit work ranges from video conferencing platforms to contact center agent apps to AI voice bots with sub-500ms response latency.
Who it's for
- Teams building conferencing, live audio, or contact center apps on WebRTC
- Product teams adding real-time voice to SaaS applications
- Companies deploying AI voice agents that need to join real-time sessions
- Platforms bridging SIP calls into WebRTC rooms for unified communications
Our approach
- 1Deploy LiveKit cluster with proper ICE configuration and TURN for restrictive networks
- 2Use LiveKit Agents for server-side programmable participants, not custom peer code
- 3Bridge SIP to LiveKit via LiveKit's SIP service for clean PSTN integration
- 4Instrument per-track quality metrics — WebRTC problems are invisible without them
- 5Stress-test with simulated participants before production launch
What you get
LiveKit cluster deployment — bare metal, Kubernetes, or managed — with proper TURN
Server-side application using the LiveKit SDK in your language of choice
LiveKit Agents for AI-driven or programmable participants
SIP gateway configuration bridging PSTN calls into LiveKit rooms
Client SDK integration for web, iOS, Android, or React Native
Quality monitoring dashboard covering packet loss, jitter, and MOS estimates
Common questions
Related services
WebRTC Development
Production WebRTC apps — signaling, ICE/TURN, media quality, and SIP interop done right.
Unified Communications Solutions
End-to-end UC platforms: voice, video, chat, presence, and mobility — built open, operated reliably.
SIP Development Services
SIP stacks, B2BUA apps, and protocol-level debugging for teams who need more than a library wrapper.
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